![]() ![]() If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. ![]() Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: ![]() To all those looking to buy it: Find a Digicube copy, at all costs.Your IP address has been temporarily blocked due to a large number of HTTP requests. the way Sakimoto himself originally wrote and mastered it. not everywhere, by any means) that I hadn't noticed as strikingly before, but they're still plenty audible in the original master and in certain cases the effect of being able to hear some of those inner-lines degrades to the quality of the cue rather than supporting it the way it does so nicely in the background. The mastering certainly did open up my ears to a few details in the background (here-and-there. Not that I'm criticizing the sampling, but this type of expository mastering sucks the "real-orchestral" feel that Sakimoto generally strives for in his recordings. It all takes away any conception of real instruments, which the reverb of the original print added to immensely. On the whole, it causes the entire score to simply sound whimpy and dry (not to mention the high amounts of audio clipping, not present in the original master), preferring to expose the instrumentation of the work just a little more at the harm of the samples by snatching the life out of them. It manages to suck away the excitement out of the battle tracks, all foreboding out of the ambient tracks, the sense of mystery and anticipation out of the interlude tracks. The last thing this score needed was a crisper, warmer (a style diametrically opposed to the feel of the game's story and style in the first place) mastering job. The lack of reverb throughout the soundtrack does help add to the clarity of the overall orchestration of the work, but anyone with a solid ear could hear everything that was going on regardless. ![]() Reverb is an absolutely essential element to the atmosphere this music creates and a side-by-side listening to tracks such as 'Climax of the Greylands Incident' (the big boss cue at the end is no longer dramatic or powerful), 'Wyvern' (Yikes!), 'Limestone Quarry', 'Rosencrantz', 'Sanctum' (Double yikes! That warbling effect with the choir is annoyingly noticable and the fade-outs aren't clean in the least), and 'Ifrit' is absolutely staggering. I've listened to and loved the original Digicube release time and time again and upon listening to the vast majority of this new print, comparing it to the original, I can honestly agree with what those individuals here and at Gamingforce have said as being absolutely true: It's a far inferior release to the Digicube print. ![]()
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